[{"data":1,"prerenderedAt":336},["ShallowReactive",2],{"slug-3-things-medical-events-could-learn-from-video-game-streamers":3},{"post":4,"relatedPosts":176,"relatedBooks":335},{"id":5,"date":6,"date_gmt":7,"guid":8,"modified":10,"modified_gmt":11,"slug":12,"status":13,"type":14,"link":15,"title":16,"content":18,"excerpt":21,"author":23,"featured_media":24,"comment_status":25,"ping_status":25,"sticky":26,"template":27,"format":28,"meta":29,"categories":30,"tags":34,"project_category":41,"contact_email_category":42,"yst_prominent_words":43,"class_list":58,"better_featured_image":74,"acf":111,"yoast_meta":121,"_links":123},29693,"2022-07-26T10:00:00","2022-07-26T08:00:00",{"rendered":9},"https:\u002F\u002Fmedicalfuturist.com\u002F?post_id=29693&#038;_wpnonce=0a9f72fa65&#038;status=auto-draft&#038;type=post","2022-07-23T17:47:05","2022-07-23T15:47:05","3-things-medical-events-could-learn-from-video-game-streamers","publish","post","https:\u002F\u002Fmedicalfuturist.com\u002F3-things-medical-events-could-learn-from-video-game-streamers",{"rendered":17},"3 Things Medical Events Could Learn From Video Game Streamers",{"rendered":19,"protected":20},"\n\u003Cp>3.35 million, 2.47 million and 1.2 million. These are the numbers of attendees to \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Ftwitchtracker.com\u002Fchannels\u002Fpeak-viewers\" target=\"_blank\">the most popular live events\u003C\u002Fa> that lasted for hours. No, these aren’t the statistics for the \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.cbsnews.com\u002Fnews\u002Fcoronavirus-florida-beaches-ignore-social-distancing\u002F\" target=\"_blank\">thousands of beachgoers flocking \u003Cem>en masse\u003C\u002Fem>\u003C\u002Fa>. Rather, these numbers refer to those who tuned in worldwide to watch video game live streams of \u003Ca href=\"https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FIbai_Llanos\" target=\"_blank\" rel=\"noreferrer noopener\">Ibai Llanos\u003C\u002Fa> (Ibai), \u003Ca href=\"https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FTheGrefg\" target=\"_blank\" rel=\"noreferrer noopener\">David Cánovas Martínez\u003C\u002Fa>&nbsp;(TheGrefg), and Joaquin Dominguez (\u003Ca href=\"https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FTheGrefg\" target=\"_blank\" rel=\"noreferrer noopener\">elxokas\u003C\u002Fa>), respectively. These streamers gathered those numbers remotely in less than one day for only one live stream event.\u003C\u002Fp>\n\n\n\n\u003Cp>The numbers don’t end with viewers either but also extend to money. Viewers wire money during live streams to their favourite streamers as donations which \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fkotaku.com\u002Fdr-disrespects-return-to-twitch-brings-big-numbers-don-1836193149\" target=\"_blank\">can range from $5 to $500\u003C\u002Fa>. What do they get in return? A live mention from their said favourite streamer. The records for donations during a live stream \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Ffirstsportz.com\u002Ftop-5-biggest-twitch-donations-of-all-time\u002F\" target=\"_blank\">are impressive\u003C\u002Fa> (several different top lists contain a slightly varying pool of names, but the amounts are in line with each other). The absolute record at the moment seems to be DrLupo, who \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.dexerto.com\u002Fentertainment\u002Fdrlupo-raises-over-1-million-for-st-jude-hospital-in-24-hour-stream-1303581\u002F\" target=\"_blank\">raised 1 million dollars with a 24-hour charity stream\u003C\u002Fa> &#8211; the amount was doubled by Twitch.    \u003C\u002Fp>\n\n\n\n\u003Ch3 class=\"wp-block-heading\">How did we get here? \u003C\u002Fh3>\n\n\n\n\u003Cp>As the COVID-19 pandemic forced the cancellation of live events and the closure of cinemas, people headed towards streaming platforms on their computers instead for entertainment purposes. Between March and April of 2020, when lockdowns were in place practically everywhere, the live-streaming sector \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.theverge.com\u002F2020\u002F5\u002F13\u002F21257227\u002Fcoronavirus-streamelements-arsenalgg-twitch-youtube-livestream-numbers\" target=\"_blank\">grew by 45%\u003C\u002Fa>, a rise that was directly attributable to the pandemic.\u003C\u002Fp>\n\n\n\n\u003Cdiv class=\"wp-block-image\">\u003Cfigure class=\"aligncenter size-large\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F07\u002Fvideo-game-768x432.jpg\" alt=\"\" class=\"wp-image-29345\" srcset=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F07\u002Fvideo-game-768x432.jpg 768w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F07\u002Fvideo-game-370x208.jpg 370w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F07\u002Fvideo-game.jpg 1400w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \u002F>\u003Cfigcaption>Source: https:\u002F\u002Fwww.vox.com\u002F\u003C\u002Ffigcaption>\u003C\u002Ffigure>\u003C\u002Fdiv>\n\n\n\n\u003Cp>However, this potential is not exclusive to video game streamers only. They surely populate streaming platforms like YouTube and Twitch but aren’t the only ones live streaming there. Traditional chess was \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.theverge.com\u002F21292747\u002Fchess-twitch-games-viewership-stream-hikaru-nakamura\" target=\"_blank\">one of the fastest-growing games\u003C\u002Fa> on \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.twitch.tv\u002Fdirectory\u002Fgame\u002FChess\" target=\"_blank\">Twitch\u003C\u002Fa>. This trend was led by chess grandmaster \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.twitch.tv\u002Fgmhikaru\" target=\"_blank\">Hikaru Nakamura\u003C\u002Fa>, who himself is not a gamer.\u003C\u002Fp>\n\n\n\n\u003Cp>As COVID-19 risks rendered the traditional medical events industry obsolete, proving that most events can take place in virtuality just fine, it’s time to adjust to the new situation. \u003C\u002Fp>\n\n\n\n\u003Cp>And for that, video game streamers have a lot to share. Let’s see what the medical events industry can learn from them, because surely if people can invest in virtual entertainment, a similar appeal can be extended to more noble causes.\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>Time to turn to gamers\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>“No one really had this in their playbook,” \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.nytimes.com\u002F2020\u002F05\u002F18\u002Fbusiness\u002Fcoronavirus-business-travel-conferences.html\" target=\"_blank\">said Richard Vallaster III\u003C\u002Fa>, director of client relations at A2Z, a meeting planning firm in Columbia, Md. “You can’t necessarily plop and drop what you’d done in person into the virtual world.”\u003C\u002Fp>\n\n\n\n\u003Cp>Below are the 3 main aspects the medical events industry should import from streamers.\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>1. Audience engagement\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>If you join in on a live stream from Ibai Llanos (Ibai), who is currently one of the most popular streamers, you would be one among the hundreds of thousands of viewers. On average, \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.twitchmetrics.net\u002Fchannels\u002Fpopularity\" target=\"_blank\">Ibai hosts above 200,000 people\u003C\u002Fa> watching concurrently, those are way beyond concert-level numbers. High-profile streamers keep attracting such a crowd by engaging their audience in discussions live with tips, recommendations and everything else. The viewers reciprocate with donations and community discussions that keep the momentum running.\u003C\u002Fp>\n\n\n\n\u003Cfigure class=\"wp-block-image size-large\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"628\" src=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002Faudience-engagement-streaming-768x628.jpg\" alt=\"\" class=\"wp-image-29695\" srcset=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002Faudience-engagement-streaming-768x628.jpg 768w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002Faudience-engagement-streaming.jpg 940w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \u002F>\u003Cfigcaption>Source: https:\u002F\u002Fwww.uia.no\u002F\u003C\u002Ffigcaption>\u003C\u002Ffigure>\n\n\n\n\u003Cp>For live medical events, the obvious advantage is reaching a wider audience who otherwise wouldn’t be able to join the physical event. Speakers can interact with the audience and bring about a new era of active patient engagement. \u003C\u002Fp>\n\n\n\n\u003Cp>The Patients Included badge already helps events stand out as empowering patients, and merging it with digital live streams will definitely be a plus.\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>2. Lucrative and entertaining content\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>Professional streamers make \u003Ca href=\"https:\u002F\u002Fdotesports.com\u002Fstreaming\u002Fnews\u002Fthe-10-highest-paid-twitch-streamers\" target=\"_blank\" rel=\"noreferrer noopener\">a living out of streaming thanks to sponsorships and affiliations\u003C\u002Fa>. People tune in to watch them and even donate because they are entertaining performers and put on a good show. This turnover is lucrative for the streaming platform itself; and to keep those streamers exclusively on their platforms, the companies are ready to invest millions. Microsoft signed \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fscreenrant.com\u002Fninja-mixer-shroud-contract-40-million-shut-down\u002F#:~:text=Ninja%20%26%20Shroud%20Make%20%2440%20Million%20Combined%20From%20Mixer%20Buyout%20In%20Just%20Months,-0%20Comments&amp;text=Following%20the%20sudden%20closure%20of,platform%20buy%20out%20their%20contracts.\" target=\"_blank\">$10 million and $40 million payday deals\u003C\u002Fa> with Shroud and Ninja respectively for exclusive streaming on its now-defunct Mixer platform.\u003C\u002Fp>\n\n\n\n\u003Cdiv class=\"wp-block-image\">\u003Cfigure class=\"aligncenter size-large\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"522\" height=\"348\" src=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002Fmoney-streaming.png\" alt=\"\" class=\"wp-image-29697\"\u002F>\u003Cfigcaption>Source: https:\u002F\u002Fwww.contentstack.com\u002F\u003C\u002Ffigcaption>\u003C\u002Ffigure>\u003C\u002Fdiv>\n\n\n\n\u003Cp>Those streamers know how to entertain their audience and make money from their content. \u003C\u002Fp>\n\n\n\n\u003Cp>Medical events could also go digital with similar strategies. Previously, we wrote about how \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fmedicalfuturist.com\u002Fhow-technologies-shape-the-future-of-medical-conferences\u002F\" target=\"_blank\">new technologies shape the future of medical conferences\u003C\u002Fa>. With social media, gamified tools and even VR\u002FAR technology, medical events can take a radical turn from the stale bullet-point, PowerPoint presentations. Through such interactive content, medical events can even gain traction with audiences traditionally outside of the industry; and sponsors won’t be shy to invest in such initiatives.\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>3. Combining resources\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>Streamers know how to combine different types of resources to keep bringing in new content. They play new games, are flexible with the type of game they stream and even involve other streamers in their stream. Medical event speakers and organisers could get insights from a non-gamer like Hikaru Nakamura, the chess grandmaster turned Twitch superstar.\u003C\u002Fp>\n\n\n\n\u003Cdiv class=\"wp-block-image\">\u003Cfigure class=\"aligncenter size-large\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"513\" src=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002Fgame-sharing-stream-768x513.png\" alt=\"\" class=\"wp-image-29699\" srcset=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002Fgame-sharing-stream-768x513.png 768w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002Fgame-sharing-stream-1536x1026.png 1536w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002Fgame-sharing-stream.png 1612w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \u002F>\u003Cfigcaption>Source: https:\u002F\u002Fwww.washingtonpost.com\u002F\u003C\u002Ffigcaption>\u003C\u002Ffigure>\u003C\u002Fdiv>\n\n\n\n\u003Cp>As part of Chess.com’s \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.chess.com\u002Fnews\u002Fview\u002Fchess-com-pogchamps-twitch-rivals\" target=\"_blank\">Pogchamps tournament series\u003C\u002Fa>, Nakamura coached during his streams popular streamers like Felix “xQc” Lengyel and League of Legends streamer Albert “boxbox” Zheng. He even \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Ftwitter.com\u002FGMHikaru\u002Fstatus\u002F1271134883847569416\" target=\"_blank\">played with Game of Thrones’ “The Mountain” actor\u003C\u002Fa>, Hafþór Júlíus Björnsson. Such interaction \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.theverge.com\u002F21292747\u002Fchess-twitch-games-viewership-stream-hikaru-nakamura\" target=\"_blank\">helped Nakamura\u003C\u002Fa> rise in \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.twitch.tv\u002Fgmhikaru\" target=\"_blank\">popularity on Twitch\u003C\u002Fa>. He went from chatting to hundreds of viewers a day \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.dexerto.com\u002Fentertainment\u002Fchess-gm-hikaru-opens-up-on-how-much-twitch-changed-his-life-1407094\" target=\"_blank\">to tens of thousands\u003C\u002Fa> in a matter of days, and to 1.4 million followers as of today.&nbsp;\u003C\u002Fp>\n\n\n\n\u003Cp>With such unconventional thinking, medical events can incorporate aspects not traditionally seen within the industry to boost it to higher levels.\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>We tried to be Dr. Respectful\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>“Medical conferences are going virtual, which, in a way, is a positive change for the audience,” \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.digitalhealthglobal.com\u002Fcovid-19-and-its-impact-on-medical-conferences-and-live-events\u002F\" target=\"_blank\">said Francis Namouk\u003C\u002Fa>, CEO of SWM Agency, a creative communications agency involved in marketing and medical education. “I believe that conferences won’t ever be the same. No, I am not saying: all conferences will go 100% virtual. I envision a hybrid model that will leverage the best of both worlds.” \u003C\u002Fp>\n\n\n\n\u003Cp>As we promote new technologies and innovative concepts at The Medical Futurist, we will go with this flow and will experiment with adopting video game streaming concepts. We already hosted live videos like the one featured below:\u003C\u002Fp>\n\n\n\n\u003Cfigure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\u003Cdiv class=\"wp-block-embed__wrapper\">\n\u003Ciframe loading=\"lazy\" title=\"Artificial Intelligence In Healthcare: Key Highlights in 2022 - LIVE Q&amp;A with The Medical Futurist\" width=\"640\" height=\"360\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FcmdWqrQvoQE?start=1&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen>\u003C\u002Fiframe>\n\u003C\u002Fdiv>\u003C\u002Ffigure>\n\n\n\n\u003Cp>We started building a community of aspiring medical futurists through these live events. We addressed comments they made live, interacted with viewers in live chat and had a dynamic interface that’s alien to the age-old PowerPoints. \u003C\u002Fp>\n\n\n\n\u003Cp>As \u003Ca rel=\"noreferrer noopener\" href=\"https:\u002F\u002Fwww.nytimes.com\u002F2020\u002F05\u002F18\u002Fbusiness\u002Fcoronavirus-business-travel-conferences.html\" target=\"_blank\">Mr. Vallaster of A2Z said\u003C\u002Fa>: “the entire events ecosystem is trying to understand what events look like this summer, this fall and even 2021 and beyond”. This is what we are trying to do by experimenting with live streams. We are also happy to share tips and advice with medical events organizers; because this industry has to reinvent itself in order to stay relevant under the current conditions.\u003C\u002Fp>\n",false,{"rendered":22,"protected":20},"\u003Cp>The medical events organizing industry can learn a lot from game streamers. Here are the top three lessons for stepping over to the 21st century.\u003C\u002Fp>\n",16,29673,"closed",true,"","standard",{"_acf_changed":20,"footnotes":27},[31,32,33],521,499,516,[35,36,37,38,39,40],629,5251,5397,185,5707,425,[],[],[44,45,46,47,48,49,50,51,52,53,54,55,56,57],5665,5667,5669,1723,5671,5673,5315,5677,5703,5655,5705,5657,5661,5663,[59,14,60,61,62,63,64,65,66,67,68,69,70,71,72,73],"post-29693","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-future-medicine","category-healthcare-design","category-medical-education","tag-medical-event","tag-video-games","tag-gaming","tag-conference-2","tag-streaming","tag-technology-2",{"id":24,"alt_text":27,"caption":27,"description":27,"media_type":75,"media_details":76,"post":109,"source_url":110},"image",{"width":77,"height":78,"file":79,"sizes":80,"image_meta":107},1920,1080,"2020\u002F08\u002F197_tmf-01.png",{"medium":81,"large":87,"thumbnail":92,"medium_large":96,"1536x1536":97,"2048x2048":102},{"file":82,"width":83,"height":84,"mime-type":85,"source_url":86},"197_tmf-01-370x208.png","370","208","image\u002Fpng","https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002F197_tmf-01-370x208.png",{"file":88,"width":89,"height":90,"mime-type":85,"source_url":91},"197_tmf-01-768x432.png","768","432","https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002F197_tmf-01-768x432.png",{"file":93,"width":94,"height":94,"mime-type":85,"source_url":95},"197_tmf-01-150x150.png","150","https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002F197_tmf-01-150x150.png",{"file":88,"width":89,"height":90,"mime-type":85,"source_url":91},{"file":98,"width":99,"height":100,"mime-type":85,"source_url":101},"197_tmf-01-1536x864.png","1536","864","https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002F197_tmf-01-1536x864.png",{"file":103,"width":104,"height":105,"mime-type":85,"source_url":106},"197_tmf-01-2048x1152.png","2048","1152","https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002F197_tmf-01-2048x1152.png",{"aperture":108,"credit":27,"camera":27,"caption":27,"created_timestamp":108,"copyright":27,"focal_length":108,"iso":108,"shutter_speed":108,"title":27,"orientation":108},"0",29671,"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2020\u002F08\u002F197_tmf-01.png",{"cta_type":112,"cta_color":27,"subtitle":27,"related_books":113,"related_posts_footer":117,"related_posts":20},"subscribe",[114,115,116],25985,24759,24763,[118,119,120],12811,29337,16043,{"yoast_wpseo_title":17,"yoast_wpseo_metadesc":122,"yoast_wpseo_canonical":15},"The medical events organizing industry can learn a lot from game streamers. Here are the top three lessons for stepping over to the 21st century.",{"self":124,"collection":130,"about":133,"author":136,"replies":139,"version-history":142,"predecessor-version":146,"wp:featuredmedia":150,"wp:attachment":153,"wp:term":156,"curies":172},[125],{"href":126,"targetHints":127},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fposts\u002F29693",{"allow":128},[129],"GET",[131],{"href":132},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fposts",[134],{"href":135},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Ftypes\u002Fpost",[137],{"embeddable":26,"href":138},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fusers\u002F16",[140],{"embeddable":26,"href":141},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fcomments?post=29693",[143],{"count":144,"href":145},28,"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fposts\u002F29693\u002Frevisions",[147],{"id":148,"href":149},46924,"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fposts\u002F29693\u002Frevisions\u002F46924",[151],{"embeddable":26,"href":152},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fmedia\u002F29673",[154],{"href":155},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fmedia?parent=29693",[157,160,163,166,169],{"taxonomy":158,"embeddable":26,"href":159},"category","https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fcategories?post=29693",{"taxonomy":161,"embeddable":26,"href":162},"post_tag","https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Ftags?post=29693",{"taxonomy":164,"embeddable":26,"href":165},"project_category","https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fproject_category?post=29693",{"taxonomy":167,"embeddable":26,"href":168},"contact_email_category","https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fcontact_email_category?post=29693",{"taxonomy":170,"embeddable":26,"href":171},"yst_prominent_words","https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fyst_prominent_words?post=29693",[173],{"name":174,"href":175,"templated":26},"wp","https:\u002F\u002Fapi.w.org\u002F{rel}",[177],{"id":120,"date":178,"date_gmt":179,"guid":180,"modified":182,"modified_gmt":183,"slug":184,"status":13,"type":14,"link":185,"title":186,"content":188,"excerpt":190,"author":192,"featured_media":193,"comment_status":25,"ping_status":25,"sticky":26,"template":27,"format":28,"meta":194,"categories":195,"tags":198,"project_category":211,"contact_email_category":212,"yst_prominent_words":213,"class_list":224,"better_featured_image":240,"acf":275,"yoast_meta":289,"_links":292},"2024-10-28T13:18:57","2024-10-28T12:18:57",{"rendered":181},"http:\u002F\u002Fmedicalfuturist.com\u002F?p=16043","2024-10-28T13:19:02","2024-10-28T12:19:02","top-examples-of-gamification-in-healthcare","https:\u002F\u002Fmedicalfuturist.com\u002Ftop-examples-of-gamification-in-healthcare",{"rendered":187},"The Top Examples of Gamification in Healthcare",{"rendered":189,"protected":20},"\n\u003Cp>If you measure your daily step count or raise a virtual plant to drink more water a day, you already fell victim of the charms of gamification. Is it bad news? On the contrary! Gamified apps, devices, and therapies will gradually appear in every field of healthcare making behavior change easier and more fun. Here are the greatest examples of gamification!\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>Why is it so hard to change?\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>Sequin dresses, champagne and smiling faces counting down to the new year. Some kisses here and some resolutions there. This time, Samantha thought everything will be different. She made a resolution every year to change her lifestyle into something fitter but she could not make a lasting change in the long run. But this time, she was absolutely determined. In the first weeks of January, she bought new shoes and active wear, she started to spinning class twice&nbsp;a week and promised herself a biking weekend as a reward in the spring.\u003C\u002Fp>\n\n\n\n\u003Cp>But then in February, Jim’s birthday celebration collided with her work out session, so she missed it out. Afterward, her mom needed to be brought to the hospital due to chest pains, while another time her fridge broke and needed to wait for the technician. March was already upon her when she realized – she does not go to the gym anymore.\u003C\u002Fp>\n\n\n\n\u003Cp>Her story is one of ours, no matter whether it’s about sports, eating, reading more or working less. I spoke to Jurriaan van Rijswijk, Chairman of the \u003Ca href=\"https:\u002F\u002Fwww.gamesforhealtheurope.org\u002F\">Games for Health Europe\u003C\u002Fa> Foundation, about why it is so hard to adopt new habits. The gamification expert said that motivation is one factor in changing behavior, but loyalty towards the subject of change is something people usually don’t consider. The money versus time issue is often why desired long–term behavioral change fails. So instead of trying to buy your way into change with sport clothing items or pricey devices, at first, you should start spending time exercising with limited resources and technology. Then gradually the new behavior becomes valuable, and you will spend more and more of your valuable time doing it.\u003C\u002Fp>\n\n\n\n\u003Cfigure class=\"wp-block-image\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"870\" height=\"580\" src=\"https:\u002F\u002F1712507217.rsc.cdn77.org\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fcore-collective-gym-kensington-waind-gohil-and-potter-architects.jpg\" alt=\"Gamification in healthcare\" class=\"wp-image-16044\" srcset=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fcore-collective-gym-kensington-waind-gohil-and-potter-architects.jpg 870w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fcore-collective-gym-kensington-waind-gohil-and-potter-architects-768x512.jpg 768w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fcore-collective-gym-kensington-waind-gohil-and-potter-architects-512x341.jpg 512w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fcore-collective-gym-kensington-waind-gohil-and-potter-architects-375x250.jpg 375w\" sizes=\"auto, (max-width: 870px) 100vw, 870px\" \u002F>\u003C\u002Ffigure>\n\n\n\n\u003Cp>\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>Technology can be your coach supporting lasting change\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>The key to success is time commitment or loyalty to the subject. Both are really hard to reach, but there are factors making it easier. Some people are motivated by the feeling of community and socializing, others by getting rewards for certain achievements, competing against others, looking at data and measurements about small successes or making the whole process fun.\u003C\u002Fp>\n\n\n\n\u003Cp>Technology can combine many of these factors and could become a resource liberating tool helping us spend more time on the desired goal. I have been \u003Ca href=\"https:\u002F\u002Fmedicalfuturist.com\u002Fthe-one-year-excel-spreadsheet-experiment-that-changed-my-life\u002F\">measuring my health parameters and vital signs for years\u003C\u002Fa>. I know that sometimes I run for another ten minutes just to beat my score from yesterday. However, there are many people for whom it is not enough motivation if you show their raw data, they need challenges, rewards or some community. Gamification can do the trick for them.\u003C\u002Fp>\n\n\n\n\u003Cfigure class=\"wp-block-image\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"674\" height=\"870\" src=\"https:\u002F\u002F1712507217.rsc.cdn77.org\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvirtual-trainer.jpg\" alt=\"Gamification in healthcare\" class=\"wp-image-16048\" srcset=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvirtual-trainer.jpg 674w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvirtual-trainer-397x512.jpg 397w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvirtual-trainer-194x250.jpg 194w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvirtual-trainer-768x992.jpg 768w\" sizes=\"auto, (max-width: 674px) 100vw, 674px\" \u002F>\u003C\u002Ffigure>\n\n\n\n\u003Cp>\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>A new buzzword: Gamification in healthcare\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>Game play focuses and controls our attention, taps into our innate strengths, thrills us utterly, and compels us to greater resilience in the attainment of more powerful and effective skills. That’s why many believe it is perfect for behavior change in healthcare. A game is more than the automatic collector of vital signs and notifications. Gamified services engage us, keep us motivated and helps us down the bumpy road of change. It’s the combination of a great buddy and a considerate parent. That’s why I believe gamified solutions will spread like epidemics in healthcare as well.\u003C\u002Fp>\n\n\n\n\u003Cp>But it is really difficult to find the right balance for digital tools to act as sources of motivation not turning into burdensome constraints or “digital whips”. Years ago, Fitbit announced that it was partnering with employers, corporations to track employees and mine that data in order to monitor employee health habits. Fitbit was introduced way before in several companies as “the corporate fitness tracker” creating common challenges and competitions for employees – which is fun and motivating. \u003C\u002Fp>\n\n\n\n\u003Cp>In an interview, Adam Pellegrini, VP of Digital Health for Fitbit told me that \u003Ca href=\"http:\u002F\u002Fwww.houstonmethodist.org\u002F\">Houston Methodist\u003C\u002Fa> implemented a month-long step challenge where employees went head to head with their departmental CEOs. Average daily step count to beat was 16,000! Now that’s what I call a challenge!\u003C\u002Fp>\n\n\n\n\u003Cfigure class=\"wp-block-image\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"870\" height=\"510\" src=\"https:\u002F\u002F1712507217.rsc.cdn77.org\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-in-healthcare.jpg\" alt=\"Gamification in Healthcare\" class=\"wp-image-16049\" srcset=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-in-healthcare.jpg 870w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-in-healthcare-768x450.jpg 768w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-in-healthcare-512x300.jpg 512w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-in-healthcare-427x250.jpg 427w\" sizes=\"auto, (max-width: 870px) 100vw, 870px\" \u002F>\u003C\u002Ffigure>\n\n\n\n\u003Cp>\u003C\u002Fp>\n\n\n\n\u003Cp>But imagine that your boss knows about your fitness goals, sees your data – and has the capacity to forward it to the health insurance company deciding about your premiums! Imagine that you are making a lot of effort to lose weight but still your employer considers that it is not enough… Where are the boundaries of a motivating tool? How far could employers, moreover health insurance companies go when it comes down to the health or fitness issues of their employers or users? Complex and difficult questions which need to be answered soon!\u003C\u002Fp>\n\n\n\n\u003Ch2 class=\"wp-block-heading\">\u003Cstrong>Great game design is difficult\u003C\u002Fstrong>\u003C\u002Fh2>\n\n\n\n\u003Cp>As you could already discern from the above, game design is a very difficult area. You need something which pulls you in but does not make you toxically addicted, which is fun but also informative, which creates achievable but not that easy challenges. Not to speak about the most problematic part of a gamified device or app: its ability to achieve lasting change.\u003C\u002Fp>\n\n\n\n\u003Cp>There was \u003Ca href=\"https:\u002F\u002Fwww.imedicalapps.com\u002F2016\u002F12\u002Fpokemon-go-gamification-study\u002F\">a study\u003C\u002Fa> which examined the effects of Pokémon Go. Shortly after the release of the little monster hunting adventure, there was a lot of enthusiasm that it would be a healthy addiction by getting users more active. Pokémon Go players’ steps went up from an average of 4256 steps per day to 5123 steps in the first week of playing the game. After that, though, there was a gradual decline back to where they started by the sixth week. That pattern was consistent across various subgroups based on neighborhood walkability, income level, age, and more.\u003C\u002Fp>\n\n\n\n\u003Cp>However, there are good examples of apps and services that provide motivation, rewards and reinforce commitment. If we respect the fact that it will only work when participation is voluntary and self-motivated, they could really help in achieving great things. Here, I collected some of the most widely known game-based digital technologies in healthcare.\u003C\u002Fp>\n\n\n\n\u003Cfigure class=\"wp-block-image\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"870\" height=\"489\" src=\"https:\u002F\u002F1712507217.rsc.cdn77.org\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgame-design.jpg\" alt=\"Game Design - Gamification in Healthcare\" class=\"wp-image-16050\" srcset=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgame-design.jpg 870w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgame-design-370x208.jpg 370w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgame-design-768x432.jpg 768w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgame-design-512x288.jpg 512w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgame-design-444x250.jpg 444w\" sizes=\"auto, (max-width: 870px) 100vw, 870px\" \u002F>\u003C\u002Ffigure>\n\n\n\n\u003Cp>\u003C\u002Fp>\n\n\n\n\u003Ch3 class=\"wp-block-heading\">\u003Cstrong>1) Physical fitness\u003C\u002Fstrong>\u003C\u002Fh3>\n\n\n\n\u003Cp>I already mentioned \u003Ca href=\"https:\u002F\u002Fmedicalfuturist.com\u002Ffitbit-helped-change-lifestyle-great-fitbit-surge-review\u002F\">Fitbit &amp; Co\u003C\u002Fa>: how common challenges can be set up through the Fitbit community interfaces and how competition could motivate better gym performances and step counts. \u003Ca href=\"https:\u002F\u002Feverymove.org\u002F\">EveryMove\u003C\u002Fa> also counts on your competitiveness. It collects data from trackers and apps we already use to allow friends to compare one another’s progress. Social motivation, such as seeing that my friends went for a run today but I haven’t yet, is a strong one.\u003C\u002Fp>\n\n\n\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.blueshieldca.com\u002F\">Blue Shield California\u003C\u002Fa>, a not–for–profit health insurer, attempts to make wellness fun via social media. Participants earn points, badges, status, and see their progress. Blue Shield claims that 80 per cent of its employees have participated, and had a 50 per cent drop in smoking prevalence.\u003C\u002Fp>\n\n\n\n\u003Cp>\u003C\u002Fp>\n\n\n\n\u003Cfigure class=\"wp-block-image\">\u003Cimg loading=\"lazy\" decoding=\"async\" width=\"870\" height=\"378\" src=\"https:\u002F\u002F1712507217.rsc.cdn77.org\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-challenge.jpg\" alt=\"Gamification in healthcare\" class=\"wp-image-16051\" srcset=\"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-challenge.jpg 870w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-challenge-768x334.jpg 768w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-challenge-512x222.jpg 512w, https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fgamification-challenge-458x199.jpg 458w\" sizes=\"auto, (max-width: 870px) 100vw, 870px\" \u002F>\u003C\u002Ffigure>\n\n\n\n\u003Cp>\u003C\u002Fp>\n\n\n\n\u003Ch3 class=\"wp-block-heading\">\u003Cstrong>2) Medication and chronic condition management\u003C\u002Fstrong>\u003C\u002Fh3>\n\n\n\n\u003Cp>\u003C\u002Fp>\n\n\n\n\u003Cp>\u003Ca href=\"http:\u002F\u002Fwww.news-medical.net\u002FDIDGET-Blood-Glucose-Meter-Plugs-into-Nintendo-DS-from-Bayer\">Bayer’s Didget blood glucose meter\u003C\u002Fa>, which connects to a Nintendo DS gaming platform, is intended for kids between 4 to 14. It helps manage their diabetes by rewarding them for consistent blood glucose testing. As points accumulate, new game levels and options unlock. There are leader boards with kids who collected the most points, web games and an online community as well.\u003C\u002Fp>\n\n\n\n\u003Cp>The Austrian startup, \u003Ca href=\"https:\u002F\u002Fmysugr.com\u002F\">mySugr\u003C\u002Fa> also offers its gamified solutions for diabetes management in a fun way both for children (mySugr Junior app) and adults. As the creator of the cute diabetes monster, mySugr has already over a million registered users, is available in 52 countries and in 13 different languages. It was later acquired by the global pharmaceutical company, Roche.\u003C\u002Fp>\n\n\n\n\u003Cp>\u003Ciframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\u002F\u002Fwww.facebook.com\u002Fplugins\u002Fvideo.php?href=https%3A%2F%2Fwww.facebook.com%2Fmedicalfuturist%2Fvideos%2F1343610725733559%2F&amp;show_text=0&amp;width=560\" width=\"560\" height=\"500\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\">\u003C\u002Fiframe>\u003C\u002Fp>\n\n\n\n\u003Ch3 class=\"wp-block-heading\">\u003Cstrong>3) Gamification for kids\u003C\u002Fstrong>\u003C\u002Fh3>\n\n\n\n\u003Cp>It is especially important to apply gamification for medical solutions aimed at children as they usually do not understand the importance of therapies or drugs for their health, in the long run, they just consider the short-term miseries. They do not want to swallow bitter pills or eat vegetables, do not want to go to therapy or stay in the hospital. Gamification can help forget kids that they are undergoing therapy or medical treatment. If they believe they are swallowing the secret of a long-gone civilization with the pill and only their enteric bacteria could decipher that code, they would gladly take any drug.\u003C\u002Fp>\n\n\n\n\u003Cp>For example, the American Red Cross developed an \u003Ca href=\"http:\u002F\u002Fwww.redcross.org\u002Fmonsterguard\">app called Monster Guard\u003C\u002Fa> focused on helping prepare children for emergencies. It teaches kids through “Monster Guard Academy” how to prepare and stay safe during home fires, hurricanes, floods or other disasters, and they get points and medals for completing tasks.\u003C\u002Fp>\n\n\n\n\u003Cp>Raising a health-focused and fit child is also easier through gamification. Smartwatches made for them encourage kids to stay on the move. Kids can gather points and other rewards while staying physically active.\u003C\u002Fp>\n\n\n\n\u003Ch3 class=\"wp-block-heading\">\u003Cstrong>4) Physical therapy and rehabilitation\u003C\u002Fstrong>\u003C\u002Fh3>\n\n\n\n\u003Cp>After a serious injury or a stroke, it is difficult and time-consuming to reach even an agreeable level of independence regarding movement or other activity. If you have trouble imagining what it’s like to tackle everyday challenges after waking up from an accident, try the \u003Ca href=\"https:\u002F\u002Fwww.imedicalapps.com\u002F2016\u002F05\u002Fsci-hard-gaming-spinal-cord-injuries\u002F\">SCI Hard gaming app\u003C\u002Fa> developed by the University of Michigan. Gamified therapies could help in making rehabilitation more fun, stretching abilities playfully and divert attention from pain. Reflexion Health uses a video feedback system to correct the movements of patients practice physical therapy based exercises. The system works in patients’ homes. Movements are modeled by animated figures. Motion guided technology compares patients’ movements with those of the models and gives guidance and correction suggestions.\u003C\u002Fp>\n\n\n\n\u003Cp>A Canadian company, \u003Ca href=\"http:\u002F\u002Fwww.gesturetekhealth.com\u002F\">GestureTek Health\u003C\u002Fa> develops applications specific to health, disability, and rehabilitation. Its VR exercise programs enable patients to have fun while stretching their physical and cognitive capabilities. \u003Ca href=\"https:\u002F\u002Fwww.mindmaze.com\u002F\">MindMaze\u003C\u002Fa> created devices, which use virtual reality, brain imaging and gaming technologies to retrain the brain in stroke victims. It also works on solutions for spinal cord injury and amputee patients.\u003C\u002Fp>\n\n\n\n\u003Cfigure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\u003Cdiv class=\"wp-block-embed__wrapper\">\n\u003Ciframe loading=\"lazy\" title=\"MindMaze offers &quot;thought-powered&quot; VR\" width=\"640\" height=\"360\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002Fyus_YRVMfCk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen>\u003C\u002Fiframe>\n\u003C\u002Fdiv>\u003C\u002Ffigure>\n\n\n\n\u003Cp>In the medical world, compliance is the word that is used to describe to what extent patients abide themselves by the therapy. Yet, as patients are more and more empowered, the expression becomes more and more offending as it assumes that patients are blindly following the doctor’s commands and do not follow recommendations voluntarily. Instead, they want to actively take part in their health, they want the patient-doctor relationship to be on an equal level. Instead of compliance, they want to be motivated on the long-run.\u003C\u002Fp>\n\n\n\n\u003Cp>\u003Cstrong>With digital health powered healthcare in the future, gamification will be the help already motivated patients need in order to stick to therapies without burdening efforts.\u003C\u002Fstrong>\u003C\u002Fp>\n\n\n\n\u003Cp>\u003C\u002Fp>\n\n\n\n\u003Ctable style=\"width: 100%; border-collapse: collapse; background-color: #eee; border-top: 4px solid #444;\" cellpadding=\"10px\">\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd style=\"width: 100%;\">\n\u003Cp>\u003Cstrong>At The Medical Futurist, we are building a community for making a bold vision about the future of healthcare reality today.\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Ciframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FFIbMejImnxs\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\">\u003C\u002Fiframe>\n\u003Cp>If you&#8217;d like to support this mission, we invite you to \u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fthemedicalfuturist\">join The Medical Futurist Patreon Community\u003C\u002Fa>. A community of empowered patients, future-oriented healthcare professionals, concerned health policymakers, sensible health tech developers, and enthusiastic medical students. If there were ever a time to join us, it is now. Every contribution, however big or small, powers our research and sustains our future.\u003C\u002Fp>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fthemedicalfuturist\">\u003Cstrong style=\"background-color: #e71d3299; color: #000;\">Click here to support The Medical Futurist from as little as $3\u003C\u002Fstrong>\u003C\u002Fa> – it only takes a minute. Thank you.\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Cp>&nbsp;\u003C\u002Fp>\n",{"rendered":191,"protected":20},"\u003Cp>If you measure your daily step count or raise a virtual plant to drink more water a day, you already fell victim of the charms of gamification. Is it bad news? On the contrary! Gamified apps, devices, and therapies will gradually appear in every field of healthcare making behavior change easier and more fun. Here are the greatest examples of gamification!\u003C\u002Fp>\n",6,16054,{"_acf_changed":20,"footnotes":27},[196,32,197],496,494,[199,200,201,202,203,204,205,206,207,208,209,40,210],453,203,225,246,522,275,641,289,714,313,355,452,[],[],[214,215,216,217,218,219,220,221,222,223],1631,1683,1883,2165,2987,3211,3607,1571,1593,1617,[225,14,60,61,62,63,64,226,66,227,228,229,230,231,232,233,234,235,236,237,238,73,239],"post-16043","category-health-sensors-trackers","category-telemedicine","tag-wearables-2","tag-diabetes","tag-education","tag-future","tag-gc3","tag-healthcare","tag-gamification","tag-innovation","tag-games","tag-medicine","tag-personalized-medicine","tag-wearable",{"id":193,"alt_text":241,"caption":27,"description":27,"media_type":75,"media_details":242,"post":120,"source_url":274},"Gamification in Healthcare",{"width":243,"height":244,"file":245,"sizes":246,"image_meta":272},870,580,"2017\u002F07\u002Fvector-gamification-concept.jpg",{"medium":247,"large":253,"thumbnail":258,"medium_large":262,"large_old_512x341":263,"medium_old_375x250":267},{"file":248,"width":249,"height":250,"mime-type":251,"source_url":252},"vector-gamification-concept-370x208.jpg",370,208,"image\u002Fjpeg","https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvector-gamification-concept-370x208.jpg",{"file":254,"width":255,"height":256,"mime-type":251,"source_url":257},"vector-gamification-concept-768x512.jpg",768,512,"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvector-gamification-concept-768x512.jpg",{"file":259,"width":260,"height":260,"mime-type":251,"source_url":261},"vector-gamification-concept-150x150.jpg",150,"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvector-gamification-concept-150x150.jpg",{"file":254,"width":255,"height":256,"mime-type":251,"source_url":257},{"file":264,"width":256,"height":265,"mime-type":251,"source_url":266},"vector-gamification-concept-512x341.jpg",341,"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvector-gamification-concept-512x341.jpg",{"file":268,"width":269,"height":270,"mime-type":251,"source_url":271},"vector-gamification-concept-375x250.jpg",375,250,"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvector-gamification-concept-375x250.jpg",{"aperture":108,"credit":27,"camera":27,"caption":27,"created_timestamp":108,"copyright":27,"focal_length":108,"iso":108,"shutter_speed":108,"title":27,"orientation":108,"keywords":273},[],"https:\u002F\u002Fcdn.medicalfuturist.com\u002Fwp-content\u002Fuploads\u002F2017\u002F07\u002Fvector-gamification-concept.jpg",{"related_posts":276,"related_posts_footer":280,"cta_type":27,"cta_color":27,"subtitle":27,"related_books":20,"key_takeaways":284},[277,278,279],21271,16166,20673,[281,282,283],17093,15518,17731,[285,287],{"title":286},"\u003Cp>Gamification is the process of adding games or gamelike elements to a task or a process to encourage participation.\u003C\u002Fp>\n",{"title":288},"\u003Cp>Gamified apps, devices, and therapies will gradually appear in every field of healthcare making behavior change easier and more fun. Here are the greatest examples of gamification!\u003C\u002Fp>\n",{"yoast_wpseo_title":290,"yoast_wpseo_metadesc":291,"yoast_wpseo_canonical":185},"The Top Examples of Gamification in Healthcare - The Medical Futurist","Gamified apps and devices will appear in every field making behavior change easier and fun. Here are the greatest examples of gamification in healthcare!",{"self":293,"collection":298,"about":300,"author":302,"replies":305,"version-history":308,"predecessor-version":312,"wp:featuredmedia":316,"wp:attachment":319,"wp:term":322,"curies":333},[294],{"href":295,"targetHints":296},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fposts\u002F16043",{"allow":297},[129],[299],{"href":132},[301],{"href":135},[303],{"embeddable":26,"href":304},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fusers\u002F6",[306],{"embeddable":26,"href":307},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fcomments?post=16043",[309],{"count":310,"href":311},24,"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fposts\u002F16043\u002Frevisions",[313],{"id":314,"href":315},58091,"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fposts\u002F16043\u002Frevisions\u002F58091",[317],{"embeddable":26,"href":318},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fmedia\u002F16054",[320],{"href":321},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fmedia?parent=16043",[323,325,327,329,331],{"taxonomy":158,"embeddable":26,"href":324},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fcategories?post=16043",{"taxonomy":161,"embeddable":26,"href":326},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Ftags?post=16043",{"taxonomy":164,"embeddable":26,"href":328},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fproject_category?post=16043",{"taxonomy":167,"embeddable":26,"href":330},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fcontact_email_category?post=16043",{"taxonomy":170,"embeddable":26,"href":332},"https:\u002F\u002Fapi.medicalfuturist.com\u002Fwp-json\u002Fwp\u002Fv2\u002Fyst_prominent_words?post=16043",[334],{"name":174,"href":175,"templated":26},[],1788949173667]